DoNet2.0 需要借助于Newtonsoft.Json.dll
using System; using System.IO; using System.Text; using Newtonsoft.Json; namespace OfflineAcceptControl.UCTools { public class JsonTools { // 从一个对象信息生成Json串 public static string ObjectToJson(object obj) { return JavaScriptConvert.SerializeObject(obj); } // 从一个Json串生成对象信息 public static object JsonToObject(string jsonString, object obj) { return JavaScriptConvert.DeserializeObject(jsonString, obj.GetType()); } } }
Donet3.5自带了DLL处理json串
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Runtime.Serialization; using System.Runtime.Serialization.Json; namespace CrjIIOfflineAccept.CrjIITools { public class JsonTools { // 从一个对象信息生成Json串 public static string ObjectToJson(object obj) { DataContractJsonSerializer serializer = new DataContractJsonSerializer(obj.GetType()); MemoryStream stream = new MemoryStream(); serializer.WriteObject(stream, obj); byte[] dataBytes = new byte[stream.Length]; stream.Position = 0; stream.Read(dataBytes, 0, (int)stream.Length); return Encoding.UTF8.GetString(dataBytes); } // 从一个Json串生成对象信息 public static object JsonToObject(string jsonString, object obj) { DataContractJsonSerializer serializer = new DataContractJsonSerializer(obj.GetType()); MemoryStream mStream = new MemoryStream(Encoding.UTF8.GetBytes(jsonString)); return serializer.ReadObject(mStream); } } }